SimReady Assets for NVIDIA Omniverse: Workshop & Service

I'd like to share a small selection of the simulation-ready 3D assets I helped create at NVIDIA for the SimReady library in Omniverse over the past few years, working across every stage of production, from modeling and texturing to processing and final asset delivery: automotive workshop equipment, service tools, engine and drivetrain components, and storage props.

Each asset is a production OpenUSD package: real-world scale, physically based OmniPBR (MDL) materials, separate moving parts with defined pivots and joint limits (wheels, pedals, levers, drawers, doors), plus PhysX/MuJoCo/Newton physics, collision and semantic metadata, so the same asset works in robotics simulation, synthetic data generation and digital twins.

Turntables: 360° RTX path-traced spins (72 frames) from NVIDIA SimReady Central.
Stills: lit and rendered in my own studio setup.

The assets are publicly available from NVIDIA under CC BY 4.0:
https://huggingface.co/datasets/nvidia/simready-assets
https://huggingface.co/spaces/nvidia/simready-central

3D assets © NVIDIA Corporation, licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Turntables edited and compiled, stills re-lit and rendered for this post. Not affiliated with or endorsed by NVIDIA.