Senior 3D and Technical Artist with 10+ years in games and real-time production, including Halo Infinite, Call of Duty: Modern Warfare and NVIDIA projects such as Zorah.
I create environments, props and mechanical assets from concept, reference and CAD data through to real-time integration in Unreal Engine 5, NVIDIA Omniverse and OpenUSD. At NVIDIA I also build SimReady assets and digital twins for robotics simulation, validate them in Isaac Sim and develop tools that automate asset and scene work for the team.
I like hands-on production and working closely with engineers and other artists.
Links and contact: vkudrya.com/links · hello@vkudrya.com
Environments, architectural assets, props and mechanical assets for many NVIDIA projects, including Zorah and digital twins. SimReady assets and Isaac Sim validation for robotics simulation. Internal tools and automation for asset rendering, integration and scene assembly in Unreal Engine 5, Omniverse and OpenUSD.
Freelance Senior 3D Artist (Aug 2021 - Mar 2022), Senior 3D Artist (Mar - Jul 2022), Lead Artist (Jun - Oct 2022), Senior Technical Artist (Oct 2022 - Apr 2023). Assets and environments for Unreal Engine 5 and Omniverse projects; as Lead Artist coordinated asset and environment production for technology demos and conference projects.