Vladislav Kudrya
Vladislav Kudrya
Senior 3D & Technical Artist (open)
Zurich, Switzerland

About

Senior 3D and Technical Artist with 10+ years in games and real-time production, including Halo Infinite, Call of Duty: Modern Warfare and NVIDIA projects such as Zorah.

I create environments, props and mechanical assets from concept, reference and CAD data through to real-time integration in Unreal Engine 5, NVIDIA Omniverse and OpenUSD. At NVIDIA I also build SimReady assets and digital twins for robotics simulation, validate them in Isaac Sim and develop tools that automate asset and scene work for the team.

I like hands-on production and working closely with engineers and other artists.

Links and contact: vkudrya.com/links · hello@vkudrya.com

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Skills

Game DevelopmentConcept Design3D ModelingEnvironment DesignIndustrial DesignHard Surface ModelingRenderingPBR TexturingLightingLevel DesignTechnical Art

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Omniverse USD Composer
Omniverse USD Composer
Unreal Engine
Unreal Engine
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Halo Infinite
    • Year
      2020
    • Role
      Senior Level Artist
    • Company
      Sperasoft
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Artist
    • Company
      Trace Studio
    • Video Game
      OVERKILL's The Walking Dead
    • Year
      2018
    • Role
      Prop/Environment artist
    • Company
      Sperasoft
    • Video Game
      War Thunder
    • Year
      2018
    • Role
      3D Artist
    • Company
      Trace Studio

Experience

  • Senior Technical Artist at NVIDIA
    Zurich, CH
    April 2023 - Present

    Environments, architectural assets, props and mechanical assets for many NVIDIA projects, including Zorah and digital twins. SimReady assets and Isaac Sim validation for robotics simulation. Internal tools and automation for asset rendering, integration and scene assembly in Unreal Engine 5, Omniverse and OpenUSD.

  • Senior 3D Artist, Lead Artist, Senior Technical Artist at NVIDIA
    Saint Petersburg / Yerevan
    August 2021 - April 2023

    Freelance Senior 3D Artist (Aug 2021 - Mar 2022), Senior 3D Artist (Mar - Jul 2022), Lead Artist (Jun - Oct 2022), Senior Technical Artist (Oct 2022 - Apr 2023). Assets and environments for Unreal Engine 5 and Omniverse projects; as Lead Artist coordinated asset and environment production for technology demos and conference projects.

  • Senior Level Artist (contract) at Sperasoft
    Saint Petersburg, RU
    December 2020 - April 2021

  • Senior Level Artist at Sperasoft
    Saint Petersburg, RU
    August 2019 - August 2020

  • Level Artist at Sperasoft
    Saint Petersburg, Russia
    April 2019 - August 2019

  • Environment / 3D Artist at Sperasoft
    Saint Petersburg, Russia
    May 2018 - August 2018

  • 3D Artist at Trace Studio
    Saint Petersburg, Russia
    May 2017 - May 2018

  • Freelance 3D Artist at Self-employed
    RU
    June 2015 - March 2022

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